Nature · Test cube 10
Stone cells
Random cells split by fine cracks, like dried mud or a giraffe’s coat (a Voronoi pattern).
Nothing in nature repeats exactly. Neither do these. Relax into it.
- Prints well with a 0.4 mm nozzle.
25 mm, with your size and depth. Prints upright, no supports. About 4 MB.
- Depth as written1.2 mm
- Narrowest partabout 1.2 mm
- Smallest size, 0.4 mm nozzle× 1.00
Good for
Organic vases, planters, terrain.
Print notes
- Depth 0.4 to 1.5 mm for a 0.4 mm nozzle (as written: 1.2 mm).
- Best on walls, printed upright. On a flat top, use thin layers (0.12 mm or less).
- Fade it out over the bottom 3 mm so the first layers are flat and stick to the plate.
- Not printed yet: these notes come from the geometry. The test cube will tell us more.
The formula
The real code this page runs: give it a point (U mm across, V mm up) and it returns the height there, in mm. Push the surface out by that much and the texture is real geometry.
function voronoi(U: number, V: number, p = 10.0, amp = 1.2) {
const x = U / p;
const y = V / p;
const xi = Math.floor(x);
const yi = Math.floor(y);
let d1 = 9.0;
let d2 = 9.0;
for (const dx of [-1, 0, 1])
for (const dy of [-1, 0, 1]) {
const cx = xi + dx + rnd(xi + dx, yi + dy, 1);
const cy = yi + dy + rnd(xi + dx, yi + dy, 2);
const d = Math.hypot(x - cx, y - cy);
d2 = d < d1 ? d1 : Math.min(d2, d);
d1 = Math.min(d1, d);
}
return amp * clamp((d2 - d1) / 0.12, 0, 1) ** 0.7;
}The helpers it uses (clamp, rnd)
function clamp(x: number, lo: number, hi: number) {
return Math.min(Math.max(x, lo), hi);
}/** A repeatable random number 0..1 for a cell (no Math.random: the same texture every time). */
function rnd(a: number, b: number, k = 0) {
const x = Math.sin(a * 127.1 + b * 311.7 + k * 74.7) * 43758.5453;
return x - Math.floor(x);
}Printed
Test cube 10 is waiting for the printer. Its photo goes here.