Grip · Test cube 28
Golf dimples
Round dimples packed in rows, like a golf ball.
I never let go of the plate. These never let go of your hand.
- Too fine for a 0.4 mm nozzle: the narrowest part is about 0.6 mm (under 1.2 mm). Make it bigger.
25 mm, with your size and depth. Prints upright, no supports. About 4 MB.
- Depth as written0.8 mm
- Narrowest partabout 0.6 mm
- Smallest size, 0.4 mm nozzle× 2.00
Good for
Grips, balls, anything that wants a sporty touch.
Print notes
The rims between dimples are thin (about 0.6 mm): they print as soft edges. For crisp rims, use a size of 2 or more.
- Depth 0.4 to 1.5 mm for a 0.4 mm nozzle (as written: 0.8 mm).
- Best on walls, printed upright. On a flat top, use thin layers (0.12 mm or less).
- Fade it out over the bottom 3 mm so the first layers are flat and stick to the plate.
- Not printed yet: these notes come from the geometry. The test cube will tell us more.
The formula
The real code this page runs: give it a point (U mm across, V mm up) and it returns the height there, in mm. Push the surface out by that much and the texture is real geometry.
function golfDimples(U: number, V: number, p = 5.0, amp = 0.8) {
const r = Math.floor(V / (p * 0.866));
const off = mod(r, 2) * 0.5;
const c = Math.floor(U / p - off);
const s = U / p - off - c - 0.5;
const t = V / (p * 0.866) - r - 0.5;
return amp * (1 - dome((s / 0.44) ** 2 + (t / 0.5) ** 2));
}The helpers it uses (mod, dome, clamp)
/** Python's floor modulo: the result has the sign of b (`-1 % 2` is 1, as in numpy). */
function mod(a: number, b: number) {
return a - b * Math.floor(a / b);
}/** A round bump: 1 in the middle (r2 = 0), 0 at the edge (r2 = 1). */
function dome(r2: number) {
return Math.sqrt(clamp(1 - r2, 0, 1));
}function clamp(x: number, lo: number, hi: number) {
return Math.min(Math.max(x, lo), hi);
}Printed
Test cube 28 is waiting for the printer. Its photo goes here.