Maker & printing · Test cube 18
Carbon weave
A 2 × 2 twill of flat bundles, like carbon fiber cloth.
Layer lines as a texture? Finally, someone gets it.
- Prints well with a 0.4 mm nozzle.
25 mm, with your size and depth. Prints upright, no supports. About 4 MB.
- Depth as written0.7 mm
- Narrowest partabout 3 mm
- Smallest size, 0.4 mm nozzle× 0.50
Good for
Phone cases, sporty parts, carbon-filled filament.
Print notes
- Depth 0.4 to 1.5 mm for a 0.4 mm nozzle (as written: 0.7 mm).
- Best on walls, printed upright. On a flat top, use thin layers (0.12 mm or less).
- Fade it out over the bottom 3 mm so the first layers are flat and stick to the plate.
- Not printed yet: these notes come from the geometry. The test cube will tell us more.
The formula
The real code this page runs: give it a point (U mm across, V mm up) and it returns the height there, in mm. Push the surface out by that much and the texture is real geometry.
function carbonWeave(U: number, V: number, p = 4.0, amp = 0.7) {
const i = Math.floor(U / p);
const j = Math.floor(V / p);
const s = frac(U / p);
const t = frac(V / p);
const over = mod(i + j, 4) < 2; // 2x2 twill: the over/under steps a cell each row
const along = over ? s : t;
const across = over ? t : s;
return amp * (0.55 + 0.45 * Math.sin(Math.PI * along)) * dome(((across - 0.5) / 0.47) ** 2);
}The helpers it uses (mod, frac, dome, clamp)
/** Python's floor modulo: the result has the sign of b (`-1 % 2` is 1, as in numpy). */
function mod(a: number, b: number) {
return a - b * Math.floor(a / b);
}/** The fractional part, 0..1. */
function frac(x: number) {
return x - Math.floor(x);
}/** A round bump: 1 in the middle (r2 = 0), 0 at the edge (r2 = 1). */
function dome(r2: number) {
return Math.sqrt(clamp(1 - r2, 0, 1));
}function clamp(x: number, lo: number, hi: number) {
return Math.min(Math.max(x, lo), hi);
}Printed
Test cube 18 is waiting for the printer. Its photo goes here.